
--TheGoop
--TheGoop
I would suggest searching the web for articles. Go to www.ga-source.com and this site looking for articles explaining it. Effectively it is the art of testing if a polygon in one 3d object is going to intersect another polygon in a seperate 3d object before you redraw the screen when the polygons are moving along vectors AB and CD over time t at speed v. The other thing you could look for is an advanced geometry book as all of the theory or examples you will find are derived from math like everything else in programming.
Hope this helps you out.
Kressilac