3D equipment simulation game Design
Hello guys/gals I am going to make a project. which is equipment simulator. the simulator is for giving traing for car driving the user can use physicall steering to move the car and use breaks to stop the car. All effect of car motion will be shown on 3D visual screens only no physical plateform movement. Only steering and brakes are physically interact with the visual screen to give it an actual look. Can anybody give me an idea which simulation architecture should i perfer to design this project or some relevant reading material links thx in advance
I'm sorry, but your post is a bit confusing. I don't really know what you are after or what you want to ask/know. Also, your english is a bit sloppy.
Could you possibly list the basic features of the simulation in french lines and give some sort of a short description what the simulation would be used for.
Thanks,
Could you possibly list the basic features of the simulation in french lines and give some sort of a short description what the simulation would be used for.
Thanks,
______________________Samuli 't3h' UlmanenLead Designer, Fierce Talonhttp://fiercetalon.com
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