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Show us your project!!

Started by March 25, 2001 04:56 PM
14 comments, last by Peter Svensson 23 years, 10 months ago
Hello fellow programmers, designers and ofcourse everyone else! I visit this site frequently, and from time to time i see people that announces their projects, but im pretty sure that i have missed quite a thew. So i thought people or groupes that have gotten somewhere on their project could post a link to their project in this thread, so that we all can drewl for a bit. Maybe this has been done before but i hope there are some guys out there who wanna show off... (don''t be shy) And ofcourse, think of all that inspiration you will give to the people out there. //Peter - Cheers!
I don''t have any links or anything, and I am not much of a programmer but my project right now is to build a linear algebra package for myself...

I have just come with a title :

SMALL = Scott Muc''s Alegbra Library, Linear

I had to word it differently to get the cool acronym ;P

I think I am done my Vector class which can perform all elementary vector operations (ie, dot productm, cross product of 3D vectors, and Projection of a vector onto another vector).

I am now working on my Matrix class which I know is going to be a lot harder.

When it is all done I am planning on making a small game to demostrate my library... whether it works or not I know I am going to learn a lot doing this.

"You won''t get wise with the sleep still in your eyes." - Neil Peart
"You won't get wise with the sleep still in your eyes." - Neil Peart
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I started a tetris clone after reading an article on this site which said tetris clones are a good place to start.. It''s pretty bad, but it''s my first attempt at a game, as well as my first windows/direct x program - and I am satisfied with the way things are turning out.

www.geocities.com/gregrahdarasbrah/Tetris.zip
it is a small download - under 500k

controls are left and right to move the piece, up to rotate, L to increase level/speed, space to quick drop, and esc to quit.

Like I said, it''s pretty bad, but the title says "Anyone can post a reply" so I figured what the hell =)
Its a RTS GAME

www.hostileencounter.com

a big download (15.5M latest one)...
obysoft
Ever played UniBall? Ever played Descent? Imagine a bastardized cross between those two, with a bit of billiards mixed in. The engine will be used for two multiplayer games.

Uni3d:
As my first 3d game, this is a learning project, so I don''t expect it to be very good, so I''m not going for originality . This will more or less be UniBall extended into 3d.

Bumper Pool:
Basically, you pilot a ship (with Descent-like perspective) inside a cube. Your object is to knock some giant billiard balls into the pockets (at the vertices of the cube). Your opponents (and you) will have weapons and powerups (although I won''t make them too powerful, or people will forget about the balls and just play shoot-''em-up ) to add some variety to the game.
just curious but why are u programming your game in assembly?
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Well, I am still in the initial level of my 1st game. Hmm I am writing this in DirectX and vc++. Take some time, but will finish it. They say tetris is good, but hey take your own story, helps you more in the long run. I am writing a shooting game. Trying to put in some isometrism into this in my own way. Although my drawing isn''t any good so its not going to be that good in the looks, but then my first attempt its just sort of an interest to do everything myself.

I''ll remember to post a link when its ready, its a 1 level game, very small game.
Hello from my world
I''m working on the fourth revision of my Isometric engine right now. I''m trying to finish it before I get artists or other member to join the team (there are three others besides me, but no other good programmers). It''s nothing special at the moment, and the screen shots look bad because (like I said) I don''t have an artist .

"Finger to spiritual emptiness underlying everything." -- How a C manual referred to a "pointer to void." --Things People Said
Resist Windows XP''s Invasive Production Activation Technology!
http://www.gdarchive.net/druidgames/
I''m working on an engine for a side scroller, which is still at a very early stage of development, but I should be able to use it for overhead adventures too once it''s done (just remove the gravity and let you walk in all directions^^). I''m doing all the graphcal stuff myself, except for using DDraw to plot my pixels to the screen, since GDI is too slow, and I''ll most definately be using DSound/Music once the time comes.



-Deku-chan

DK Art (my site, which has little programming-related stuff on it, but you should go anyway^_^)
quote:
just curious but why are u programming your game in assembly?




Because its fun . Ooops sorry , thought you were talking to me . Its getting harder to distinguish between the voices in my head , and the voices on this board :-P
I was influenced by the Ghetto you ruined.

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