Advertisement

Path following

Started by February 13, 2007 08:57 PM
9 comments, last by Steadtler 17 years, 9 months ago
Original post by BradDaBug
and since I'm moving at a rate of 2 units per tick


There's your problem. If I correctly guess how you update your world representation, no units should be able to go faster that 1 tile per tick. You should just update your positions at a faster rate. I think that would be easier than what xEricx propose, altough he is right too.

This topic is closed to new replies.

Advertisement