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lcc -> MSVC++
Hi!
I have been using lcc for a while now and i must say i like that compiler. One reason for that is that it generates the code for openeing a window and stuff. The major drawback is that it doesn''t support c++. (a minor drawback is that it is s little buggy)
I also have MSVC++ laying in a drawer, and i wonder if that also can generate this code?!?! I mean it is not a problem to write this my self but i am lazy
--spencer
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--Spencer"All in accordance with the prophecy..."
Yup, MSVC++ can generate that code, and it''s really an industry standard. You''re at a disadvantage in today''s game development community if you don''t use it. Not to mention it''s a lot nicer than LCC (despite the fact that LCC is VERY nice for a freeware compiler.) So, I''d suggest dusting off your MSVC++ box and switching over to that
-------------------------------NeXe: NeHe DirectX-style. Follow the orange rabbit.
Sean:
Notice he didn''t say which version of MSVC he has
It could be version 1.52 and that would be a real antique.
As for lcc-win32 being a little buggy, what bugs are you experiencing? Just send a report of the bug to Jacob and you''ll have it fixed in no time (at least, compared to other compilers).
I stopped using lcc-win32 because its support for DX... left a lot to be desired. You can''t use DInput, DSound, D3D but to name a few. DDraw works fine, however.
Notice he didn''t say which version of MSVC he has
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As for lcc-win32 being a little buggy, what bugs are you experiencing? Just send a report of the bug to Jacob and you''ll have it fixed in no time (at least, compared to other compilers).
I stopped using lcc-win32 because its support for DX... left a lot to be desired. You can''t use DInput, DSound, D3D but to name a few. DDraw works fine, however.
==========================================In a team, you either lead, follow or GET OUT OF THE WAY.
So i took out the MSdev cd and installed it
ver 4.0
Now i have played a little with it, and i wonder if i can generate the code (see first question) without MFC??? i would like to use as little, prefferably none, MFC at all...
thank you!
--spencer
![](wink.gif)
Now i have played a little with it, and i wonder if i can generate the code (see first question) without MFC??? i would like to use as little, prefferably none, MFC at all...
thank you!
--spencer
--Spencer"All in accordance with the prophecy..."
Good point, NuffSaid, you''re right, I kindof just assumed his copy was of a version that wasn''t ancient :_
I''m not sure about v4, but v6''ll generate non-MFC code, and I seem to remember when I had v5 it would too.
I''m not sure about v4, but v6''ll generate non-MFC code, and I seem to remember when I had v5 it would too.
-------------------------------NeXe: NeHe DirectX-style. Follow the orange rabbit.
Hey,
I use DevC++ it is a good IDE for the MingW compiler, it works and looks at alot better than LCC, looks kind of like MSVC++ same type of interface. I was wondering will DX8 SDK work with it, I know OpenGL will.
I use DevC++ it is a good IDE for the MingW compiler, it works and looks at alot better than LCC, looks kind of like MSVC++ same type of interface. I was wondering will DX8 SDK work with it, I know OpenGL will.
i''m using Lcc-win32 recently too, & i can say i''ve no problem with using DX7 (including DInput & DSound, but not DMusic & D3D...).
But 1 thing i wanna ask u zel, can u use D3DX/8 with Lcc ?? or just using DX8IM ??
But 1 thing i wanna ask u zel, can u use D3DX/8 with Lcc ?? or just using DX8IM ??
I have no idea, it should be any problem but I haven''t tried since I''m not interested in D3DX, i code that myself.
The only problem I ever had was c_dfDIKeyboard when you set up dinput. The way I do it now is that I generate my own c_dfDIKeyboard data.
The only problem I ever had was c_dfDIKeyboard when you set up dinput. The way I do it now is that I generate my own c_dfDIKeyboard data.
Okay, for those of you who say you can use DX with lcc-win32, tell me how you do it... please?
How do you over come that static data problem in DInput.lib? How do you overcome the C++ symbols in D3Dim.lib? I''ve tried to do that for ages and I haven''t succeeded.
As an aside....
Dev-C++ is a far cry from MSVC or even lcc-win32 for that matter. The debugging support is practically non-existent, the resource ''editor'' is somebody''s idea of a joke, and the help files are truly lacking in content and functionality. I think it really needs to be worked on before having a chance of being compared to the other IDEs. MingW rocks, however...
How do you over come that static data problem in DInput.lib? How do you overcome the C++ symbols in D3Dim.lib? I''ve tried to do that for ages and I haven''t succeeded.
As an aside....
Dev-C++ is a far cry from MSVC or even lcc-win32 for that matter. The debugging support is practically non-existent, the resource ''editor'' is somebody''s idea of a joke, and the help files are truly lacking in content and functionality. I think it really needs to be worked on before having a chance of being compared to the other IDEs. MingW rocks, however...
==========================================In a team, you either lead, follow or GET OUT OF THE WAY.
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