Annoying builds
When I build a project in MSVC++ 6.0 that contains another project (one is a library project and one is a program), it insists on building every time. Even if I say build the .exe project (my game), and then try to execute it, it insists on building the objetc files of the project, even if there is an exe already. Why is this. And one more thing, I consolidated a lot of my header files into a precompiled header file, but it doesn''t seem to cut down on compile time. Why??
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Another thing, if I take my library out of the workspace and put it in another, will that help?
VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.
Ummm I don''t quiet understand your question. Every time you make a change to a source file, that single file is re-built, and every time you make a change to a header files all the source files which the header is included in, are re-built. I think you can set some options to stop the obj files being created, but i doubt that will improve your build time.
That''s not answering the question is it?
That''s not answering the question is it?
Sorry if I was unclear. I know if I change a file it has to be rebuilt. But with my game, I have two projects in the workspace at the same time. One is my libary, which is changed very little, and if its changed its only in one header file or so. The other is the actual game, the one that makes the .exe file. Every time I build it, it first decides to go check if the library has changed (becuase of the dependencies), but most of the time it skips that. Then it moves on to the .exe file. even after its done building the .exe file, when I go to execute it, it insists on building the object files before I run it. his happens even if I try to run it twice in a row. A note though. This doesn''t happen when I''ve built the .exe file, stopped using VC++, shut down, and come back later. But as soon as I say build Project Nova.exe, it starts again.
VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.
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