User Breakpoint on Termination Glitch?
Hello all,
I''ve got a few issues, none major just really annoyances.. When developing any OpenGL app (be it thru straight up OpenGL or GLUT) on termination of the OpenGL window i ALWAYS get an error "User Breakpoint called from code at " and i have no breakpoints in any of my code. this is very annoying as you may expect, again this happens regardless of whether im using NeHe codebase or any GLUT stuff.
Thats my first issue, the second may be related to the first, i''m not entirely sure. After running my app a bunch of times (any app again NeHe codebase or GLUT) i''ll encounter the HWCLTEX message (some message like that, can''t copy a messagebox heh). This error requires me to reboot in order to get ANY OpenGL app to run again.. Any ideas?
Workstation Specs:
400mhz PII
Voodoo 3 3500 TV
256 meg ram
Win2k Professional
Any help is GREATLY apretiated.
Thank You,
Nat
Nat
Nat
The problem isn''t directly in your code. The break point is in one of the gl libraries, probaly glu. What it is there for is because the code that would follow that error should never be executed under those conditions. I had this problem once when I was passing a value less than 1 to the first parameter of gluBuildTextures (or whatever its called). Run your code through MSVC in debug mode and just all the values line by line. And I''ve never heard of the second one.
Hunter-Killer
Hunter-Killer
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