Obstacle Avoidance
Hello! I am working as an volunteer AI programmer for the project www.bloodandirongame.com. I have developed a pathfinding system for the project using waypoint map. Now I am moving onto obstacle avoidance. I have tried to find information about obstacle avoidance on net. But, couldn't find something helpful. The project uses OGRE for graphics and OPAL for physics. Please, tell me anything you know about Obstacle Avoidance. I can't use the techniques used in tile based systems, because I am using a waypoint map. Thank you in advance. Varuna.
It all depends on the details of your situation, but this site contains some good examples that may get you thinking.
Quote:That was going to be my link, too. Well done.
Original post by hh10k
It all depends on the details of your situation, but this site contains some good examples that may get you thinking.
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
While Craig's site is a must read, Mat Buckland did a really good job explaining steering behaviors in his Programming Game AI by Example. Its an all around good resource for AI programmers :)
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