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how do first person shooters do entity management

Started by January 06, 2007 11:50 PM
0 comments, last by Daniel Miller 18 years, 1 month ago
Hey all, Just like some advice on how current first person shooting games handle entities. ie how do they perform entity management and storage? what would be the best way to minimise the number of entities that need to be processed at one time. ie if am in the room, check which entities are near by and be ready to change entites attributes when the player interacts with it, any ideas and reference would be greatly appreciated. Kind regards, Victor
I think posting this in the Game Programming forum might get you more answers.

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