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LightMaps

Started by March 17, 2001 12:00 PM
5 comments, last by ThamasTah 23 years, 7 months ago
Anyone know the ''proper'' way to do Unreal-style lightmaps? Not how to generate the lightmaps (I can figure that out...), but how to render them --MultiTexturing?
What''s the diffrence between Unreal lightmaps and other games'' lightmaps?.

cya,
Phil

Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states

RAW!
Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this question a few times over in the states ;) )
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Well, I dunno if there''s any difference...
It''s just that I know how Unreal does''em (except the rendering...) and I wanted to be as clear as possible...

hehe kangaroos in Austria that''s funny =))))))
there are a couple of ways eg check the multitexture example on my site.

http://members.xoom.com/myBollux
I''ve got the code for multi-texture through hardware.
I hate the idea of making each little box for each texture,
but for multi-texture lightmaps, well.

BGCJR
Game Core
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ThamasTah:

You wouldn''t happen to have a link or something to a document describing how to do "Unreal style" lightmaps?

(I have no lightmap experience yet, but you have to start lerning somewhere)




return 1;

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