LightMaps
Anyone know the ''proper'' way to do Unreal-style lightmaps?
Not how to generate the lightmaps (I can figure that out...), but how to render them --MultiTexturing?
What''s the diffrence between Unreal lightmaps and other games'' lightmaps?.
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
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RAW!
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states


RAW!
Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this question a few times over in the states ;) )
Well, I dunno if there''s any difference...
It''s just that I know how Unreal does''em (except the rendering...) and I wanted to be as clear as possible...
It''s just that I know how Unreal does''em (except the rendering...) and I wanted to be as clear as possible...

there are a couple of ways eg check the multitexture example on my site.
http://members.xoom.com/myBollux
http://members.xoom.com/myBollux
I''ve got the code for multi-texture through hardware.
I hate the idea of making each little box for each texture,
but for multi-texture lightmaps, well.
BGCJR
I hate the idea of making each little box for each texture,
but for multi-texture lightmaps, well.
BGCJR
Game Core
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