Well I appreciate the help you managed to give though it wasn't as direct as I hoped I will take your suggestion to searching it out myself, though I had hoped you'd of been capable of providing me with the information directly.
Also in addition my spelling wasn't flawed.
Want to Start Game Program / Design Educational Program
> Were not a college, its just a technical school
> that you can enter through high school.
Let me get this straight. You plan in turning kids fresh from high school into games developers?
Some of those kids turn out to be very bright indeed, but with the amount of math involved in making games for the market we have today (3D animation, AI, physics, multi-threaded environments, etc), I get the feeling the educational value is going to be superficial at best. I'm also concerned about employment prospects after graduation; heck, tier-1 studios are looking for master's degrees nowadays.
> It seems that we are looking for additional
> books and programs {...}
I think book accreditations are going to be the last of your concerns.
I'd suggest you benchmark a few schools around the country and compare where your school would fit. You definitely need to compare against the market because students are smart and shop around. Here are a few I know of:
Centre NAD (www.nadcenter.com)
Sheridan College (www1.sheridaninstitute.ca)
Savannah College of Art and Design (www.scad.edu)
Hope this helps.
-cb
> that you can enter through high school.
Let me get this straight. You plan in turning kids fresh from high school into games developers?
Some of those kids turn out to be very bright indeed, but with the amount of math involved in making games for the market we have today (3D animation, AI, physics, multi-threaded environments, etc), I get the feeling the educational value is going to be superficial at best. I'm also concerned about employment prospects after graduation; heck, tier-1 studios are looking for master's degrees nowadays.
> It seems that we are looking for additional
> books and programs {...}
I think book accreditations are going to be the last of your concerns.
I'd suggest you benchmark a few schools around the country and compare where your school would fit. You definitely need to compare against the market because students are smart and shop around. Here are a few I know of:
Centre NAD (www.nadcenter.com)
Sheridan College (www1.sheridaninstitute.ca)
Savannah College of Art and Design (www.scad.edu)
Hope this helps.
-cb
Hi Del, you wrote:
>Well I appreciate the help you managed to give though it wasn't as direct as I hoped ... I had hoped you'd of been capable of providing me with the information directly.
It serves no useful purpose to complain because we could not give you the help you'd mistakenly thought that we could! We're game developers, not game development educators. [Although I am currently teaching a course at USC, I have no experience creating an entire course curriculum - the sort of resources you asked for are a mystery to even myself.]
>Also in addition my spelling wasn't flawed.
You wrote on 12/4: "truely recieve" - and just today you wrote: "I had hoped you'd of been capable." But look. The fact that we commented on your spelling (and your punctuation, as in today's run-on sentence - you needed a period after "hoped" - and other flaws in your writing) is not that important in comparison to your greater need.
We regret that this wasn't the place to get the help you were seeking. We understand that you think we owe you an answer that we're unable to give you, and we're sorry that you are unhappy. But it's not our fault that we can't give you sites and books that describe how to create a game development program for your school. We can only give you sites and books that describe how to develop games - and it's extremely easy for you to find those yourself, and the process of finding those yourself will help you grow wiser.
The Chinese have a saying, "give a man a fish and you feed him for a day - teach him how to fish, and you feed him for a lifetime." You need to catch your own fish.
Tom
>Well I appreciate the help you managed to give though it wasn't as direct as I hoped ... I had hoped you'd of been capable of providing me with the information directly.
It serves no useful purpose to complain because we could not give you the help you'd mistakenly thought that we could! We're game developers, not game development educators. [Although I am currently teaching a course at USC, I have no experience creating an entire course curriculum - the sort of resources you asked for are a mystery to even myself.]
>Also in addition my spelling wasn't flawed.
You wrote on 12/4: "truely recieve" - and just today you wrote: "I had hoped you'd of been capable." But look. The fact that we commented on your spelling (and your punctuation, as in today's run-on sentence - you needed a period after "hoped" - and other flaws in your writing) is not that important in comparison to your greater need.
We regret that this wasn't the place to get the help you were seeking. We understand that you think we owe you an answer that we're unable to give you, and we're sorry that you are unhappy. But it's not our fault that we can't give you sites and books that describe how to create a game development program for your school. We can only give you sites and books that describe how to develop games - and it's extremely easy for you to find those yourself, and the process of finding those yourself will help you grow wiser.
The Chinese have a saying, "give a man a fish and you feed him for a day - teach him how to fish, and you feed him for a lifetime." You need to catch your own fish.
Tom
-- Tom Sloper -- sloperama.com
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