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flocking

Started by November 27, 2006 11:04 PM
3 comments, last by wmurdick 18 years ago
I plan to have a small group of objects in 3-D space for a FPS type game, they will represent a weapon that will hone in on a player. I am just looking for a good, simple flocking tutorial to help me get started. I have the theory down, but could use some pointers on the implementation.
did you try google? "flocking" finds some very good results. The top one is a great overview that I constantly reference:

http://www.red3d.com/cwr/boids/

-me
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yes, i actually had already found that page, and have been reading through it, i was just trying to see if there was anything better out there.

My only issue with that page being that most of the links there will not work for me.
Well, since Craig invented flocking you cant get better, but I have found a book I like to use as a reference on the subject:

http://www.amazon.co.uk/Programming-Game-Example-Matt-Buckland/dp/1556220782/sr=8-1/qid=1164808232/ref=sr_1_1/026-3053260-6882000?ie=UTF8&s=books
ByronBoxes
This site has some good pseudocode for learning how flocking works.

http://www.vergenet.net/~conrad/boids/pseudocode.html
"Iacta alea est" - Julius Caesar"So far as I know, I've never been defeated by a 'powerful over-arching potentiality' before"

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