Quote: Original post by makeshiftwings
Second, the consumers like to point the finger at the publishers and blame them, somehow letting the developers off scott-free.
While I don't absolve all the blame from the developers, I do think the publishers have a fair share of the blame for releasing a bugging game. It's the publishers who make the call of when a game is ready to be shipped, so ultimately it is up to them whether they want to ship an unfinished buggy game with their label on it. Plus these days a lot of QA is done by publisher based teams.
Sadly though it's true that developers often mislead (and sometimes outright lie) to publishers about what they can or cannot do (or more accurately when they can do it). However it's the publisher who controls the money, and if they really cared about quality they'd stipulate that in the contract. Correct me if I'm wrong as I don't know much about the console publishers, but don't Nintendo, Sony and Microsoft assure the quality of their console game by a rigorous set of QA tests that every developer must comply with?
That being said, I do agree that developers need to take some of the blame, as often I suspect the problem is due to devs not being able to stop feature creep. I do find it telling that developers with a tendency for releasing unfinished buggy games tend to repeat that performance on their next title (Troika was a prime example). And I might be rare in that I'm not that fussed when a publisher cans a game due to quality concerns. And I wouldn't be adverse to seeing more strictness from publishers over quality issues, or working more closely with devs to ensure a relatively bug-free product.