Quote:Original post by Oluseyi Implausible. Unless people generally start to communicate using hand gestures, or these are very simple gestures, people will not adopt a unique system of communication just for interacting with machines.
|
Actually it has been discovered that most of the guestures that follow speech (facial and hand) are universal and cross all language and cultural boundries (an American smile has the same meaning in China and the Congo, the same is true of pointing). Although there are some hand guestures that are obviously cultural (flipping people off) there is still plenty that can be put into a hand guesture system. It doesn't have to be complex and a keyboard (maybe a virtual one) may still be needed.
Quote:Original post by Oluseyi 1966, Star Trek. Tricorder.
|
This is something that I should have made more clear. By sci-fi I mean video game sci-fi, I only made one reference to movies. In fact I even said that Hollywood was good enough to hire "experts" to develop sci-fi tech ideas. That is better than what most games do.
Quote:Original post by Oluseyi Bullets require shell casings
|
Never heard of the H&K G11? Caseless ammo as well as flechette rounds (think winged armor piercing darts through a smooth bore barrel) already exist, they just aren't practical (in small arms) yet.
Quote:Original post by Oluseyi How often do you see grenades in sci-fi? |
All the time except they call them plamsa and they are always inferior to OICW technology. Delay fuses are very effective things.
Quote:Original post by Oluseyi Tomorrow's lasers don't have to work like today's. Sci-fi is always about an extrapolation of the current, and it is not illogical to conceive of a time when a.) the laser apparatus is reduced in size, and with it its energy consumption and heat generation, and b.) this enables lasers to effectively function indefinitely. |
Maybe, although silent guns are still boring and lasers are silent. The more I think about it the less cool they sound. Meh
Quote:Original post by Oluseyi That said, do players/viewers really care that technology in the future never fails? The real question is whether having technology fail serves the narrative/interactive interest of your world. If not, leave it out.
|
The player will not care until they experience it. The details that lead to greater immersion are rarely noted by players. All they underst and that was good, that was ok, or that sucked. It may not be always necessary, but the idea should be given more consideration. Futuristic does not have to equal perfect, perfect will never happen.
Anyway, thank you for your counterpoints.
Quote:Original post by Oluseyi The pellet gun is the future, miniaturized descendant of this gun.
|
Uhh... I have a pellet gun sitting in my draw, and as cool as it is with its realistic feeling weights... Alright I'll stop... Regardless, rail guns are not pellet guns and I have yet to see a design that was small. The latest I've seen in that technology was a plan for a ship that can divert 100% of the power from its engines to a giant rail gun launching cheap aluminum projectiles in place of expensive missles or shells. It would be nice if they were smaller.
Anyway, the primary advantage they provide is that unlike with shells they are not accellerated by a single blast. Their accelleration occurs over the length of the barrel with a constant force. That allows less recoil and more power. There is a similar technology in the works for guns using electricity to generate a plasma thus lauching the bullet.
[Edited by - T1Oracle on November 5, 2006 3:38:37 AM]