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A Starting Point

Started by March 09, 2001 10:24 PM
3 comments, last by Sartol 23 years, 9 months ago
Greetings. I have written a simple isometric tank fighting game using OpenGL and I am thinking about attempting multyplayer for it. I don''t want to do anything fancy, just for maybe two or three people playing over a LAN or via modem. What I need is some recommendations on books, websites, etc that would provide me a good starting point for learning network programming in c++. I would rather not use DirectPlay as I would like to keep the requirements to play the game to OpenGL compatable hardware only. Thanks.
Yea, I have been looking all over for information on writing winsock code and so far I can''t find what I am looking for.

Please help us! :D
-Chazz
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There is an article on this site called ''Winsock 2.0 for games'' I believe, which can teach you the basics of Winsock and a few other details. Even though you do not wish to use DirectPlay, look at the SDK documentation anyway to get some ideas. Also, you might want to look at some other games source (if you think you are good, try Quake''s networking code).

-Mezz
http://www.cyberport.com/~tangent/programming/winsock/index.html

its the winsock programmers FAQ, with some nice source code thrown in there

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