Lessons head start
Hello, I'm an experienced programmer ready to start Opengl lesson #1. The code in the first program expects to find <glaux.h>, which doesn't download with Opengl any longer.
Should I try to get a copy of glaux.h somewhere and proceed with the tutorials?
I have been writing 3D animation and ray-trace code for years, but have no experience with Opengl or DX. Please give me your opinions on the best way for me to get started here. Thanks.
Simple answer, don't use glAux, remove all traces of it.
glAux is only needed for the bmp loading in lesson 6, for that we have an excellent replacement code linked in my sig down below.
When the new lessons go online glAux will be no more, so is bmp loading BTW.
glAux is only needed for the bmp loading in lesson 6, for that we have an excellent replacement code linked in my sig down below.
When the new lessons go online glAux will be no more, so is bmp loading BTW.
www.flashbang.se | www.thegeekstate.com | nehe.gamedev.net | glAux fix for lesson 6 | [twitter]thegeekstate[/twitter]
November 01, 2006 08:26 PM
Thanks.
I am up to lesson 6 now, and my texture-maped cube is shades of green and black only. I used several different methods of loading the bitmap, including the Glaux replacement. Any suggestions?
I am up to lesson 6 now, and my texture-maped cube is shades of green and black only. I used several different methods of loading the bitmap, including the Glaux replacement. Any suggestions?
Well as long as it's not white(if previous glColor statement was white) then textures should work.
Put a screenshot of the problem here and i might be able to help you.
The most probable error is that you forgot to input a line or two of code somewhere.
Put a screenshot of the problem here and i might be able to help you.
The most probable error is that you forgot to input a line or two of code somewhere.
www.flashbang.se | www.thegeekstate.com | nehe.gamedev.net | glAux fix for lesson 6 | [twitter]thegeekstate[/twitter]
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