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ddraw bmps 16/15 bit

Started by November 28, 1999 04:10 PM
1 comment, last by GameDev.net 25 years, 3 months ago
Yes!

Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development

I heard that sometimes ( depends on hardware ) ddraw stores 16 bit bmps not
not really with 16 but with 15 (r: 5 g:5 b:5). Is that true?
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Its not really DirectDraw that does that, rather the video card and driver. Some video cards prefer 15-bit color (555) over 16-bit color (565). In any case, never assume either, just read it in from DD.

- Splat

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