Quote:Original post by no hit wonder Any ideas? What can be done to allow small weapons, like pistols or compact smg's, to retain thier usefulness in a game that also features a selection of rifles and larger weapons. |
In a past FPS i was working on we got very good feedback on our rifle/pistol balance:
1) Give the pistols a good damage ammount - equal to that of a rifle!
2) Give rifles a small "spray cone" (so they hit allmost where you aim)
3) But give rifles a large ammount of recoil (so its hard to stay on target once you start shooting)
4) Give pistols a large "spray cone" (so they dont allways land close to the crosshair)
5) Give pistols a small amount of recoil (so you can keep your aim on target while blasting away).
This makes rifles suited to long range, as you can aim properly, then shoot in bursts and you will hit your target.
It also makes pistols suited to close range, as the large spray cone means you can't hit targets at long range, but the low recoil makes it easy to pump a clip into a close target.
Allways question authority......unless you're on GameDev.net, then it will hurt your rating very badly so just shut the fuck up.