Hey... er... if anybody does make that Doom 3 clone, do post a demo on here please I''m soooooo in need of some high tech graphics!!!
------------------------
CRAZY_DUSIK* pCrazyDuSiK;
pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);
Doom3 engine in a week?
------------------------CRAZY_DUSIK* pCrazyDuSiK = new CRAZY_DUSIK;pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);pCrazyDuSiK->WebSiteURL = "http://www.geocities.com/dusik2000";
April 23, 2001 04:57 AM
Have you ever tryed a full scale game engine. Oh fuck it gets hard.
I would love to see these super-programs, i mean, of course they run at a decent frame rate on a P3 1500, 512mb, GeForce 3.
I would love to see these super-programs, i mean, of course they run at a decent frame rate on a P3 1500, 512mb, GeForce 3.
Who''s up for a challenge?
I''m thinking - we make a set of raw data containing
A detailed environment (a la Doom3 movie)
Some detailed characters and animation (a la Doom3 movie)
release it in documented formats and then give everyone a week or a fortnight to come up with the best viewer/engine, then see who comes up with the most novel techniques...
Maybe get some sort of pirze happening?
There would need to be some constraints, I''m thinking mainly in the ways that it is ''legal'' to process data formats, but there''s enough good coders around I think to make for a very interesting set of engines.
Show of hands?
I used to be indecisive. Now I''m not so sure...
I''m thinking - we make a set of raw data containing
A detailed environment (a la Doom3 movie)
Some detailed characters and animation (a la Doom3 movie)
release it in documented formats and then give everyone a week or a fortnight to come up with the best viewer/engine, then see who comes up with the most novel techniques...
Maybe get some sort of pirze happening?
There would need to be some constraints, I''m thinking mainly in the ways that it is ''legal'' to process data formats, but there''s enough good coders around I think to make for a very interesting set of engines.
Show of hands?
I used to be indecisive. Now I''m not so sure...
_________________________________I used to be indecisive. Now I'm not so sure...
I''m up for that!... At the moment, I''m working on adding dynamic lighting to my latest game engine ( uses q3 bsp maps ).
I''m always up for a challenge...
~Cobra~
I''m always up for a challenge...
~Cobra~
"Build a man a fire, and he will be warm for a day. Set a man on fire, and he will have warmth for the rest of his life"
Khrob: This is a fantastic idea. Maybe you should start a new post to drum up some support for the challenge.
@LaBasX2
Hey thats cool what you can do in opengl ! can you upload the .EXE file of your DOOM 3 like engine? I realy wanna see it!
or please e-mail me: maniac128@gmx.de
Edited by - Maniac2001 on April 28, 2001 1:49:42 PM
Hey thats cool what you can do in opengl ! can you upload the .EXE file of your DOOM 3 like engine? I realy wanna see it!
or please e-mail me: maniac128@gmx.de
Edited by - Maniac2001 on April 28, 2001 1:49:42 PM
quote: Original post by LaBasX2
Might be what I''ve written sounds a bit arrogant, but I didn''t want to show what a damn good programmer I am. I just wanted to say that if an average programmer like me makes an engine in some weeks, a real professional could be even faster. Hope that''s clear now.
@Promiscuous Robot: I didn''t say I''ve build a quake3 engine in
one week; it took me a month (but I only worked sometimes at the engine) and of course the engine isn''t complete. But I was completely new to C++, BSP-trees and curved surfaces, so I think that a more experienced programmer could be much faster.
If you have to invent all the algorithms, it will of course take more time, that''s right. But someone who writes an engine today doesn''t have to do much research. There are so many good tutorials and techniques (Ocllusion Culling, BSP, Octree, ...) that you can use.
@twigllet: The GeForce-cards support perxpixel-shading and all the other techniques by hardware; you just have to activate them.
@Phantom Lord: I don''t have a homepage; and I''m really not very good. But when I said that my shadows and light-effects are all
working in realtime, I didn''t lie. I will try to post a screenshot of the "doom3"-engine. Getting the shadows work correctly needed some research (yes, research, because there aren''t many tutorials) but if someone is interested in how I''m doing it I will try to help.
Thanks for all your comments
Let me correct you on this one, you simply made the viewer which is only 1/10th of what a game engine is. Wake up and smell the coffee... It''s alot more complicated to make a complete game engine that handles network, Sound, etc....
"And that''s the bottom line cause I said so!"
Cyberdrek
Headhunter Soft
A division of DLC Multimedia
[Cyberdrek | ]
Hi!
@Cyberdrek:
Yes you''re right. I was only thinking of the graphics part. Doing good network code and the other stuff will probably take much more time.
@Maniac2001:
Unfortunately I didn''t have much time during the last weeks to continue working on the engine. I already have got some features like dot3-bumpmapping, realtime shadows and realtime perpixel-lights but there are still some basic things which need to be added before I can release a test version. In the next weeks I probably also won''t have much time because I have to learn for my final examinations. As soon as I''ve got a better version, I will post here so that everybody can test it.
BTW I think that the idea with this doom3-challenge is really great!
cu
LaBasX2
@Cyberdrek:
Yes you''re right. I was only thinking of the graphics part. Doing good network code and the other stuff will probably take much more time.
@Maniac2001:
Unfortunately I didn''t have much time during the last weeks to continue working on the engine. I already have got some features like dot3-bumpmapping, realtime shadows and realtime perpixel-lights but there are still some basic things which need to be added before I can release a test version. In the next weeks I probably also won''t have much time because I have to learn for my final examinations. As soon as I''ve got a better version, I will post here so that everybody can test it.
BTW I think that the idea with this doom3-challenge is really great!
cu
LaBasX2
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