Advertisement

Isometric View in 3DMax

Started by September 14, 2006 08:37 AM
3 comments, last by fruki 18 years, 4 months ago
Hi. I recently started 3D Studio Max tutorials, and now that I can model (sort of) I was wondering how to render a model in ISOMETRIC view. If you were wondering, I DID [google] and found nothing.[rolleyes] Thanks!
try ORTHOGRAPHIC instead :) basically you can just go into one of your schematic views (top, side, front etc) and rotate the camera. everything will be isometric (no converging paralell lines) and you can render from there

I'm on maya at the moment when I'm home I'll look at max and see how you render in orthographic view using a camera too, which would be more useful
Advertisement
There is an 'Orthographic Projection' checkbox in the Camera options. You'll have to manually position it at the right angle though (but there's probably a maxscript you can find somewhere that'll create a perfect isometric camera).
-------------www.robg3d.com
the proper angle for isometric projection is to rotate the camera 45 degrees around the vertical axis, and arcsin(tan(30)) (about 35.2643897) degrees around the horizontal axis.
Thanks for the help. What I was trying to achieve is the way to place the camera a the exact 45º, with a little maths I did manage to come with that y and z coordinates have to be equal in orthogrphic proyection to be exact 45 degrees. e.g. (0, 400, 400).

As my game is not at 45º but 30º I just had to apply pythagoras, e.g. tan(30) = x/400 so: x=230.94

and I came up with: (0,400,230.94) [smile]

This topic is closed to new replies.

Advertisement