Quote: Original post by frob
I have heard rumblings from On High about some possible ways to use GPL code in commercially released games. Simply put, there are some ways a game studio can distribute a console game under the terms of the GPL, release their source code, and not hinder their ability to make a profit. Just like the razors, the program is free, the content is not. If Joe Blow makes his own mods to the game, we get more sales. If we don't need to pay $50,000+ for the commercial libraries but can use the free ones instead, we can afford to lose several thousand sales because of the decision.
Careful there. The current draft of the latest version of the GPL states:
Quote:
For example, Corresponding Source includes any scripts used to control those activities, interface definition files associated with the program source files, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by complex data communication or control flow between those subprograms and other
parts of the work.
In other words, if your open-sourced engine is at all designed to specifically support certain aspects of your game content, you may well have to release that content along with your open-sourced engine.