Thans guys. Since Sandbar brought up that book of names, I have another question.
IS there any literature/books about "name making"? Something like reference to Vikings/Egyptian/Greek/Aztec-Maya-Inca/Druids/Islam/etc. mythology with names of Gods, Demons/Elements/etc. and their description. And I have heard about stuff like Demonology book with all kind of demons that refered to Christianity with images, names and descriptions.
Does anybody know where can such sources could be found? I've checked local library and I couldn't find anything like that :(
EDIT: After reading post of Averous I wonder if there are electronic dictionaries where I could translate words from English to Latin/Farsi(arabic)/etc. languages and get also english transcription.
Coming up with names for characters/etc.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
When I'm naming characters, one of the things I try and do is name them according to their personality.
For example I might be inclined to give an over the top, charismatic, outrageously direct and confident character an 'out there' over the top name like Jarosipher Lasaranosar or something like that. His name is almost comically over the top - like his persona.
I've got a very abstract, surreal and slightly scary character in my game called Sindas. His name both starts and ends with sibilance, which gives the sensation of sinuosity, like this sentence.
The main character from my game is called Kalum Valintor.
'Ka' is quite a harsh sound, which reflects his abrupt, angry, and dark side.
'lum' is more of a softer sound, which mirrors his gentle, harmonious side.
Valintor makes him sound like he could be a super hero. It also phonetically paces the name quite well, as two syllables followed by three often do.
Ka-lum Va-lin-tor
You can sometimes tell who the villain is in a fantasy novel by closely looking at the phonetics of their name. I predicted who one of the main villains was in the Tamuli by David Eddings this way, although it doesn't always hold true. In fact some writers will even go so far as to trick people by naming a character in such a way that a literary clued up person will falsely assume they're a villain or a good guy.
There are indeed electronic translators for most of your needs.
The system adopted by Averous is 'www.google.com' - '(insert language here) translator', that usually works. www.freetranslation.com has quite a number of languages to english translators and on the plus side as the name suggests its free.
The system adopted by Averous is 'www.google.com' - '(insert language here) translator', that usually works. www.freetranslation.com has quite a number of languages to english translators and on the plus side as the name suggests its free.
September 21, 2006 08:47 AM
Those are, all of them, excellent help tools, but my method (and i´ve already wrote two novels with 250.000 words each.) is to look at things and imagine their names in a different perspective. An example... the word EXPLORER could be changed to Exlor by taking off the letters p,e,r. I know it´s wierd but everyone can come up with good names from the most of the common objects.
Its interesting how the common method to name new things in stories is to call them a derivative of what they are, in a few stories I've tried to write that has been my method to try and create some kind of name that is a loose description of what they are.
Its like we're predisposed to connect with things that way. I dont know much about language and linguistics but have heard that the words we use for certain things actually has a parrallel with the way we say it and what they. For instance the word blue is a description for a low frequency colour and is also a low frequency sound. Sharp sounding words go with sharp objects and soft words with soft objects.
Would a story work with names that dont seem to have much meaning? Do our names have more meaning than we think they do?
I can think of a few different methods to naming things in a story. You could create a story for every person of how they got the name they have. I mean you name them after the story not after what they are. You could create a language with its own rules and create names from that. You could name them after gods or look at the rules we use to name new stars or species.
Although their is a problem, I have noticed from reading some stories if the names are too alien then it becomes difficult to recognize the different characters and can become a struggle to read. I would personally try to keep the names close to the audiences and my language or derived languages, it depends on how familiar you want it to appear and how much work you want them to do.
Its like we're predisposed to connect with things that way. I dont know much about language and linguistics but have heard that the words we use for certain things actually has a parrallel with the way we say it and what they. For instance the word blue is a description for a low frequency colour and is also a low frequency sound. Sharp sounding words go with sharp objects and soft words with soft objects.
Would a story work with names that dont seem to have much meaning? Do our names have more meaning than we think they do?
I can think of a few different methods to naming things in a story. You could create a story for every person of how they got the name they have. I mean you name them after the story not after what they are. You could create a language with its own rules and create names from that. You could name them after gods or look at the rules we use to name new stars or species.
Although their is a problem, I have noticed from reading some stories if the names are too alien then it becomes difficult to recognize the different characters and can become a struggle to read. I would personally try to keep the names close to the audiences and my language or derived languages, it depends on how familiar you want it to appear and how much work you want them to do.
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