Quote: Original post by TractorTomIt does depend exactly what you mean by "and designing". There are three levels of design
....I don't want to set a trend of such a low percentage for all the programming work, when contrasted to creating the 3d models and designing.
i. coming up with the original concept (often more luck that work)
ii. Documenting the concept and how the game will be played (a lot more work but still not as much as the programming)
iii. Doing the level design - actually assembling the models to make the world, adding in the scripting, testing it, tweaking it etc. (This is a lot of work).
Doing all three would certainly be equal to the programming and as such worth 50%. If they are just doing the first two and you do the programming and all the level building/scripting then I would certainly say you should get a bigger chunk.