Why is this forum so dead?
Is it because sunandshadow has been depressing everyone with her structuralist hobnobbery? just kidding(sort of). I love seeing creative stories without boundaries or rules. Please post here your craziest ideas for game stories you have ever had.
You would do well to listen to Mare's "structuralist hobnobbery" because right there's a woman who can make a world and do it with some sense of "flow." She knows how to make a fictional world come together, so to speak.
And, if the forum's so dead, post your own story and stop bitching about other people not posting theirs.
EDIT: By the way, if you want to get people to start posting more, post your theory on something like time or wormhole travel. All across GD.Net, people flip out and start doing research, just to argue and say you're wrong or, more than likely, you could be wrong. It never fails.
And, if the forum's so dead, post your own story and stop bitching about other people not posting theirs.
EDIT: By the way, if you want to get people to start posting more, post your theory on something like time or wormhole travel. All across GD.Net, people flip out and start doing research, just to argue and say you're wrong or, more than likely, you could be wrong. It never fails.
I intend to post something of my own, if there were more than a couple of people active here, otherwise what's the point?
btw, do you have a link to anything she's written? Because all I've ever seen her post here is non-fiction. If she knows how make a fictional world come together, as you say, I'll eat my words.
btw, do you have a link to anything she's written? Because all I've ever seen her post here is non-fiction. If she knows how make a fictional world come together, as you say, I'll eat my words.
Click on her name to go to her profile. She has posted some of her own stuff at the bottom of her homepage.
*blink* Whoa, I wander into a thread and discover it's sort of about me? First, thank you for the compliment orionx! [smile] Second, CIJolly is right, I have samples of my fiction at the bottom of my homepage. I don't know what orionx was thinking of as a particular example of my worldbuilding, but I would recommend _Jessop's Story_ as probably being the best example of worldbuilding conveyed through an actual story. _Follow My Leader_ probably has the most and most interesting worldbuilding, but it's a summary of a story idea, not a story.
oscar - Some people are happiest with no rules, other people are happier with a more structured environment. Personally I think someone's writing process should be whatever makes them happy and results in a story getting written, and beyond that it doesn't matter - looking at a finished novel you usually can't tell how it was written. Different strokes for different folks.
But if you want to know about the forum being dead, my theory is that people doing serious writing generally don't want to post it because they want to protect their copyright, and people who have been here more than a few years have already discussed all the game writing issues they're interested in, and would probably rather discuss general writing issues on a board with a bigger population. We have a lot of experienced mentor types who have no questions to ask, a slow but steady stream of n00bs who are in love with their own idea and not usually interested in learning, but for some reason we don't have people asking the questions you see about whether X is a good idea or how to do Y that you see in more active writing forums.
oscar - Some people are happiest with no rules, other people are happier with a more structured environment. Personally I think someone's writing process should be whatever makes them happy and results in a story getting written, and beyond that it doesn't matter - looking at a finished novel you usually can't tell how it was written. Different strokes for different folks.
But if you want to know about the forum being dead, my theory is that people doing serious writing generally don't want to post it because they want to protect their copyright, and people who have been here more than a few years have already discussed all the game writing issues they're interested in, and would probably rather discuss general writing issues on a board with a bigger population. We have a lot of experienced mentor types who have no questions to ask, a slow but steady stream of n00bs who are in love with their own idea and not usually interested in learning, but for some reason we don't have people asking the questions you see about whether X is a good idea or how to do Y that you see in more active writing forums.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
September 10, 2006 12:20 AM
Quote: Original post by orionx103
EDIT: By the way, if you want to get people to start posting more, post your theory on something like time or wormhole travel. All across GD.Net, people flip out and start doing research, just to argue and say you're wrong or, more than likely, you could be wrong. It never fails.
How about some threads on the feasibility of teleportation! Hmmm
hang on a sec...!
sunandshadow is female?!!!!!! [wow]
I always thought she was a guy! Oops. Sorry, sunandshadow. :)
sunandshadow is female?!!!!!! [wow]
I always thought she was a guy! Oops. Sorry, sunandshadow. :)
Props to sunandshadow!
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes." - the Laughing Man
Quote: Original post by Sandbar
hang on a sec...!
sunandshadow is female?!!!!!! [wow]
I always thought she was a guy! Oops. Sorry, sunandshadow. :)
No problem, that happens all the time. A few people have told me I sould put ^ is a woman in my sig quote. [grin]
LessBread - Thank you, and I'm enjoying reading that _Metaphors We Live By_ book by the way. [smile]
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote: Original post by sunandshadow
LessBread - Thank you, and I'm enjoying reading that _Metaphors We Live By_ book by the way. [smile]
You're welcome. I'm glad you've found that book enjoyable. Lakoff has gotten a lot of press the last couple of years with his "politics as family" metaphor, but I came to the Metaphor book long before that. However, I don't know how applicable it would be beyond English. I don't know where Lakoff fits in the structuralist - formalist - post-modernist scheme of things. It seems to me that there are bits and pieces from each of those schools of thought in that book.
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes." - the Laughing Man
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