feedback please :)
Hejsan! (swedish for hello)
I am currently working on a computer RPG based on the old Mutant rules ( i dont know if it is known outside of sweden). It is supposed to be the computer version of the game...
But when i was working on it the other day i got an idea. The problem with CRPG''s as i see it, as an old pen-and-paper roleplayer, is that once you played a game to the end there is nothing more you can do with it. Of course, if it is a very big and expensive game this often takes some time but if it is done in a day or two then i get the feeling i wasted my money.
So, i had the idea that what if my "game" was only a set of rules complete with a library of monsters, mutations, weapons and so on. Just as an old fashion RPG. And this game would contain something like an adventure-compiler (or whatever to call it) that would enable anyone to write adventures(scenarios to the game. As of yet i havent figured out any implementation details but the way i see it there are the following goods and bads with this idea:
GOODS:
-the adventure wont end once you played one scenario
-there could be many, many adventures avaliable on the net for example
-the oldfashioned RPG feeling wouldnt be lost
BADS:
-in some sense all the scenarios would have to follow one predetermined "pattern". Otherwise it would probably be a LOT of work with the adventure-kompiler
-there could be a lot of work with it anyway (is it worth it?)
i am sure there are many more goods and badss but i leave that to you as an exercise (as my teacher says )to figure them out
so....a longer mail than i thought it would be
what do u think? is it doable?
thanx in advance
--Spencer
--Spencer"All in accordance with the prophecy..."
Hey Spencer. You may want to take this over to the design forum as you might get more feedback there.
I think this idea has potential. Your main focus would probably be the rules and the engine necessary to make this possible. If you make it generic enough, you could support many different types of adventures.
BTW, there was a game called Dink Smallwood which followed this approach. If you search for it, it may give you some ideas.
Good luck!
--------------------
Just waiting for the mothership...
I think this idea has potential. Your main focus would probably be the rules and the engine necessary to make this possible. If you make it generic enough, you could support many different types of adventures.
BTW, there was a game called Dink Smallwood which followed this approach. If you search for it, it may give you some ideas.
Good luck!
--------------------
Just waiting for the mothership...
--------------------Just waiting for the mothership...
You should check out RPGmaker 2000, it''s free and it does about what you''d like to do. You could write some modules to help make it better, rather than writing a completely new engine.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement