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Animation destroyed after exporting, please help!

Started by August 22, 2006 03:13 AM
1 comment, last by VB_master 18 years, 5 months ago
Hello guys, I've got an animated character in 3DS Max. The animation played in Max works perfectly and looks nice. But after exporting the mesh to .X file format with Panda Exporter, the animation loaded in my MeshView is somehow destroyed, screwed up. What could be the problem? Thank you, VBmaster
Every man dies, not every man really lives...Black Dawn Games
it could be tons of things...
tell us how it is screwed up exactly so that we may limit the reasons why down to a few.
-------------------------Only a fool claims himself an expert
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I am sorry for lack of information provided. Looks like I fixed the problem now. It looks like the problem was in bones. Bones of one leg were copied and put as bones for the other leg and that was causing the problem. The mesh was deforming in a weird way (the leg would become very very thin in some frames).

Thank you anyway!
VBmaster
Every man dies, not every man really lives...Black Dawn Games

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