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From Poser to 3dsMAX

Started by August 12, 2006 06:22 AM
2 comments, last by Jarrod1937 18 years, 4 months ago
Hello everyone,As far I know Poser is the best solution to make the ultimate character. You can create an awesome character and then convert the model in your favourite 3d programm(mine is3ds MAX ).The point is that when I export a character from Poser to 3ds format the texture information is missing. Do I have to texture map again the character in 3ds MAX or there is any other solution?
you can't legally use any poser model in your game, that and the models it generates just aren't made for games.
-------------------------Only a fool claims himself an expert
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I didn't say that I am going to use the model for any game...

?
Quote: Original post by Lord_Vader
I didn't say that I am going to use the model for any game...

?

well, i just assumed so since this is gamedev.net, however if you're not then sorry that i assumed wrong.
however i would recommend learning to model humans yourself, its so much more satisfying to create a scene with everything being made by you, that and its quite cool and creative to make your own humans, there is only so far you can go with poser.
as for your question, i am sorry but i can't help you, i have never tried to export anything from poser into max.
-------------------------Only a fool claims himself an expert

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