Are You Letting Others In?

Published February 07, 2015 by Nathan Madsen, posted by nsmadsen
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Introduction

A good friend and colleague of mine recently talked about the realization of not letting others in on some of his projects. He expressed how limiting it was to try and do everything by himself. Limiting to his passion and creativity on the project. Limiting to his approach. Limiting to the overall scope and impact of the project. This really struck a chord with me as I've recently pushed to do more collaborating in my own projects. In an industry that is so often one audio guy in front of a computer, bringing in people with differing, new approaches is not only freeing, it's refreshing.

The Same Ol' Thing

If you've composed for any amount of time, you've noticed that you develop ruts in the grass. I know I have. Same chord progressions. Same melodic patterns. Same approaches to composing a piece of music. Bringing in new people to help branch out exposes your work to new avenues. New opportunities. So, on your next project I'd challenge you to ask yourself - am I letting others in? Even to just evalute the mix and overall structure of the piece? To review the melody and offering up suggestions? I've been so pleasantly surprised and encouraged by sharing my work with others during the production process. It's made me a better composer, better engineer and stronger musician. Please note that while this can be helpful for any composer at ANY stage of development, it's most likely going to be work best with someone with at least some experience and some set foundation. This is why I listed this article as "intermediate."

Get Out of the Cave

In an industry where so many of us tend to hide away in our dark studios and crank away on our masteripieces, maybe we should do a bit more sharing? When it's appropriate and not guarded by NDA, of course! So reach out to your friends and peers. Folks that play actual instruments (gasp!) and see how they can breathe life into your pieces. Make suggestions as to how your piece can be stronger. More emotional. For example, I'd written out a flute ostinato that worked well for the song but was very challenging for a live player to perform. My VST could handle it all day... but my VST also doesn't have to breathe. We made it work in a recording studio environment but if I ever wanted to have that piece performed live, I'd need to rethink that part some. Using live musicians or collaborating can also be more inspiring and much more affordable than you might first think! Consult with folks who are talented and knowledgible at production and mixing. Because even the best song can suck with terrible production. I completely realize you cannot, and most likely WILL NOT, collaborate on every piece you do. But challenging yourself with new approaches and ideas is always a good thing. Maybe you'll use them or maybe you'll confirm that your own approach is the best for a particular song. Either way, you'll come out ahead for having passed your piece across some people you admire and respect.

My point?

Music composition and production is a life long path. No one person can know everything. This industry is actually much smaller than first impressions and folks are willing to help out! Buy them a beer, coffee or do an exchange of services. When possible throw cash. Or just ask and show gratitude! It's definitely worked for me and I think it would work for you as well. The more well versed you are, the better. It will never hurt you.

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Comments

Misantes

Great article :D, but the transition can be difficult. I've recently started working with two other people (first time I've ever collaborated), and while they're both amazing and pleasant, my stress levels have gone up considerably. Historically, when I'm stuck on a problem I have the luxury of solving it on my own timeline. Now, I feel this giant anxiety as people are waiting on me :P Also, failure now involves the rather scary scenario of disappointing other people (and wasting their time in the process). I like to think I'm dipping my toes in the collaborative process, as I've brought other hobbyists on board one of my projects, rather than try to join something professional, but that fear and anxiety is definitely still there. This may be less of an issue with music collaborations than full game collaborations though (when I've played music with other people, it's generally apparent rather quickly if things are not going to work out. Though, to be fair, things can still fall apart down the line, but it's usually due to personality-issues).

I'd look forward to a followup article considering the transition to collaborations a little more, as I think there are likely some large pitfalls and things to consider when working with others, and obstacles to overcome in the process.

February 06, 2015 08:32 PM
tebriel

I'm not a musician but this definitely applies in many fields. I've been trying to do more of this myself (professionally) out of necessity, and so far things are working out well.

I think what is important is to not try this once or twice and then give up after a failure or mediocre result. Once you get that person who fits in well, you start to see the benefits, but it may not happen with the first attempt.

February 07, 2015 05:22 PM
Stormwave Audio
I was actually set for the same thing lately, trying to do a bit of collaboration on a verge of burn-out or to help some people "break in". However I must say most of the time it more or less backfired.
As we all know it's usually "one man department" and that's what my regular clients are used to, and that's why they were very sceptical from day one when I mentioned to bring someone else in. I had to put my own fragile reputation and their trust in my judgement to help some of my friends "from the industry" who where having a hard time to find anything stable enough lately.
I'm not super experienced myself but I've quickly learned that it's all down to business in the end, so as rough as it sounds too many people I've met had too much of an artist in them. I mean, I'm used to lowering my ego down and clients stripping down my tracks, but there was too much of a clash over little things from people I wanted to collaborate with, and too much of "I need to prove myself as a great full orchestra composer" ambitions, when client was simply asking for a track with battle drums only.
In one case communication was absurd and "more eerie and dissonant, less happy and melodic " resulted in exactly the opposite and ultimately led to person I got into the project contacting the Project's Manager calling to kick ME out of the project, because I don't know what it needs and I have no respect for his work. Let me just say that the communication was the Manager giving him instructions through me, which I pointed out multiple times to him. In the end, fixing all the mistakes went down to me, something that was supposed to speed things up led to delays and the deadlines had to be extended. All that made me more and more anxious to let others in.
With the market over-saturated with aspiring, pro, educated and ambitious musicians wanting the "Holy Grail" of making "music for games" I think every client and project counts and from my personal experiences risking own reputation, connections you carefully built and potential delays requires immense trust at this point... and feeling insecure can be justified.
It might have been my fault for matching less experienced people for more serious projects. I might not have found a person prepared for it, or with a mindset similar to me and my clients and I'm all in for sharing the cake, especially when deadlines are though. But at this point I'd rather pull and all-nighter, than need to pull two or three because I trusted too much the other person will be up to the task.
February 09, 2015 02:06 PM
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