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Any suggestions on how to learn Maya 7?

Started by August 07, 2006 12:54 AM
2 comments, last by Professor420 18 years, 5 months ago
Hey everyone! Didn't know what forum this should have gone into, so I decided to put it here. I'm not so much interested in making renderable scenes as I am with modeling a human and rigging it with a bone structure. Some people have suggested that I just ask around and stick with the programming side of engine development and let people who know modeling do the meshes. With that in mind, I'm curretnly in the process of writing my own file exporter and don't want to ask someone to do some modeling for me and not be able to show it being used in-engine for a few weeks. What are your thoughts on the best way to get up to speed modeling humans in Maya 7? Many of the tutorials I have found have assumed that the reader knows the basics, while most of the books I've leafed through spend nine chapters on the interface and a paragraph or two about the actual modeling.
I do real things with imaginary numbers
This is probably best suited to the Visual Arts forum.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

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"There are 10 types of people in the world... those who understand binary and those who don't."
There's a reason most human modelling tutorials assume Maya familiarity, or Maya familiarity books don't do human modelling:
Human modelling is the single most challenging task for the 3D artist. No one learns a program by modelling humans, no one learns how to model humans by learning a program. If you want to learn how to model humans, take it one step at a time, and start with the basics. If you don't want to learn the basics, don't model humans. Use game art, or buy a character from turbosquid, or have one commissioned.
-------------www.robg3d.com

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