Quote:Original post by leoptimus Initially, Open source solutions were usable for the most advanced developers who are able to understand the technology right?
Wrong. They are for the users who can afford to spend time compiling, configuring, tweaking and supporting the solution themselves.
Are we talking about writing games, or other software?
With games, nevermind ads or whatever, there's a very obvious way to make money with open source: You release the code as open source, but not the data files (graphics and so on).
Quote:Original post by leoptimus But today, many open source tools are suitable for beginners too. So what's next? There will be anything for the commercial countparts? Open Source will takes everything.
It's not. I have had bad experience with KDevelop for example. It's a real turn off when it doesn't work, and VC++6 does such a great job. I prefer to work on Windows, and then port to Linux.
Sig: http://glhlib.sourceforge.net an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
Are we talking about using Open Source programs/libraries in another program (not necessarily Open Source), or making money from an actual open source program/library?