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Money of Open Source

Started by July 29, 2006 10:32 AM
44 comments, last by GameDev.net 18 years, 6 months ago
Quote:
Original post by leoptimus
But today, many open source tools are suitable for beginners too. So what's next? There will be anything for the commercial countparts? Open Source will takes everything.


It's not. I have had bad experience with KDevelop for example. It's a real turn off when it doesn't work, and VC++6 does such a great job.
I prefer to work on Windows, and then port to Linux.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
About the original topic:

Are we talking about using Open Source programs/libraries in another program (not necessarily Open Source), or making money from an actual open source program/library?

This topic is closed to new replies.

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