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Removing resource management from RTS games

Started by July 22, 2006 06:10 PM
29 comments, last by Edtharan 18 years, 6 months ago
Quote:
in DoW means that *if* a game goes on for hours, it's not because it simply takes ages for the loser to finally lose (typical slippery slope), but because the loser might actually not lose.

One of the best games I have ever played in DOW was at a LAN party with some friends.

The game started out even, but eventually I was the only person left on my team with 2 others on the other team. They had the advantage in resources as they controled most of the map (around 90%). Essentially all I had was my home base and 2 (vunerable stratigic points - they colection buildings could be destroyed but they could not get there without going through my base).

They had the reasources to keep throwing troops at me. I could keep them out of my base, and avoid loosing too many troops. It was a complete stalemate.

Now her is my point: The resources allowed them to to take on certain tactics and strategies which were differnet from mine. This difference is what made for a varied battle. If there was no resources in this I would have been able to break out and stomp them into the ground.

The resources change the game from a purely tactical game into a stratigic game (if I have been able to control 1 extra resource point for a few minutes I would have been able to build up my troops and made a push to escape my base).

This game actually went on for 5 hours (play time but there were a few breaks during that time where we pause the game) and we never got bored (either did the players that were wiped out early on as they started their own game or watched ours).

I think that resources offer a certain level of stratigic thinking in RTS games and stop them from being totaly tactical only games.

So resources are important for this type of game, but it does not mean that you can't have a fun game without resources. It just changes the style of the game from a Real Time (or turn based) Strategy Game into a Real Time/Turn Based Tactical Game.

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