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Crazy Mutant Powers

Started by July 10, 2006 06:31 AM
24 comments, last by hymerman 18 years, 7 months ago
Quote:
Original post by Dunam
Illusionist


I think this should be broken down, something like ..
Pain Illusion
Creature Illusion
Inanimate Illusion

(Considering all the other powers seem to be very specific)
Personally, I like powers that aren't 'fantastic' but need some thought to use. Just a few off the top of my head:

Magnetics ... but you need to physically touch the object to induce it
Electronics manipulation ... but you need to have a power source and/or contact with the wiring
Portals/Teleport ... but you can't go through yourself and/or create a body loop that encloses the portal
Turn to ooze
Adhesion (think gecko feet)
Invulnerability ... but you can't move while active
Sensing ... only alive entities
Phasing ... being able to move through stone/rock but not wood (and vice-versa)




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Nostril: Ability to grow a nostril on any surface.
Lightsbane: Ability to absorb light.
BreatheHands: Ability to make your hand stick to someone's face.
HitMeHard: Ability to attract projectiles.
CementSwim: Ability to swim in cement.
the ability to steal and collect luck. Check out the spanish flick Intacto to understand...basicly the power gives the character increadably good luck, guns jam when fireing at player, etc.

Another one is invinceability, used this in a PNP RPG years ago for a character named the Witness. Basicly character could live through anything, downside was he could not directly interfere in the situations around him (he was there to be a witness afterall)...was fun playing that character as I would construct all forms of Goldberg-ish contraptions inorder to help out fellow players inorder to yet still retain my characters invinceability power.
Quote:
Original post by Anonymous Poster

A pretty comprehensive list of abilities found in comic books:

http://en.wikipedia.org/wiki/List_of_powers_in_superhero_fiction
Wow, very nice link!

Didn't catch many time control references in the article - that would be fun, but possibly very weird...

Also, I'll just take all of Superman's current powers, if that's cool:

* Effortless Flight
* Strength to stop planets
* Vision powers: telescopic, microscopic, x-ray, infrared
* "Heat-vision" and fireball blasts from eyes
* Freezing breath
* Photographic memory
* Time travel
* Passing through solid matter
* Absorbing energy from electrical sources
* Absorbing energy from the sun
* Resurrection
gsgraham.comSo, no, zebras are not causing hurricanes.
Quote:
Original post by ToohrVyk
Nostril: Ability to grow a nostril on any surface.
Lightsbane: Ability to absorb light.
HitMeHard: Ability to attract projectiles.
CementSwim: Ability to swim in cement.


Anyone got wonky ideas like these?
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Quote:
Original post by Avatar God
* Passing through solid matter


[wtf] When in the hell could he do that?


Beginner in Game Development?  Read here. And read here.

 

I think it's in one of the movies, or at least in one of the series. He merely "waved" superfast, so that his electrons could move between molecules. (wacky explanation from source films...)

Anyway, being able to go through ten feet of cement is as close as you can get to "moving through solid matter"...
Yours faithfully, Nicolas FOURNIALS
Quote:
Original post by Dunam
...

Anyone got wonky ideas like these?


Humm, let's see...

RidicuJump: Ability to jump ridiculously high, but only ridiculously high.
MeltyMan: Everything you touch melts immediately
MicrowaveChest: Chest opens to function as a microwave oven.
RemotePenipulation: Ability to control pens from a distance.
HugeFeet: Very very big feet.
a few more:
reverse Midas touch - gold objects are changed to another material.
santa claus - your jolly rating increase though now you were a red suit
easter bunny - you can hide eggs, your also a rabit.
Just me

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