[4e5] sound card information?
Oh man, sorry for bumping a month old topic, but that was hilarious.
AdLib? The defunct sound card company? Hah, that was a good one. I think I even used one back in the day :-o.
Honestly, does it matter? Unless the game is based entirely on sound and sound effects (sorta like DDR?), it shouldn't really impact your game.
Unless you choose to spend time & money implementing EAX, HD etc. support.
Once again, I apologize for the bump, but it was too funny.
AdLib? The defunct sound card company? Hah, that was a good one. I think I even used one back in the day :-o.
Honestly, does it matter? Unless the game is based entirely on sound and sound effects (sorta like DDR?), it shouldn't really impact your game.
Unless you choose to spend time & money implementing EAX, HD etc. support.
Once again, I apologize for the bump, but it was too funny.
D. "Nex" ShankarRed Winter Studios
actually i was wanting to know for another reason entirly, but it dosen't matter now anyway
Mike
On this machine, nForce onboard! Oh yeah!
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd
August 04, 2006 08:35 PM
Quote: Original post by D Shankar
Oh man, sorry for bumping a month old topic, but that was hilarious.
AdLib? The defunct sound card company? Hah, that was a good one. I think I even used one back in the day :-o.
Honestly, does it matter? Unless the game is based entirely on sound and sound effects (sorta like DDR?), it shouldn't really impact your game.
Unless you choose to spend time & money implementing EAX, HD etc. support.
Once again, I apologize for the bump, but it was too funny.
it could matter if someone decides to make a dos realmode game (since it requires you to write your code directly for the soundcard in question)
This topic is closed to new replies.
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