Best view method for FPS
OK a quick OPGL question. As far as moving through a 3d world
for FPS type game what is the best approach as far as frames
per second?
1.) glLookAt
2.) translate/rotate the view
3.) translate/rotate the world around the view?
What is your opinion and why?
Thanks up front,
.Aman.
Its better to be silent and thought a foolthen to speak and remove all doubt.
2 and 3. See NeHe tut.
========================
Leyder Dylan
Site : http://slug-production.ibelgique.com
E-Mail : dylan.leyder@ibelgique.com
========================
Leyder Dylan
Site : http://slug-production.ibelgique.com
E-Mail : dylan.leyder@ibelgique.com
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
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