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Best view method for FPS

Started by February 19, 2001 08:33 PM
0 comments, last by Aman 23 years, 9 months ago
OK a quick OPGL question. As far as moving through a 3d world for FPS type game what is the best approach as far as frames per second? 1.) glLookAt 2.) translate/rotate the view 3.) translate/rotate the world around the view? What is your opinion and why? Thanks up front, .Aman.
Its better to be silent and thought a foolthen to speak and remove all doubt.
2 and 3. See NeHe tut.

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