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Loading ASE files

Started by February 19, 2001 06:01 AM
0 comments, last by steveharper101 24 years ago
I have created a model loader that loads ASE files into OpenGL the only problem is that the values loaded are huge. How do I scale these down and what to. In 3d exploration it exports CPP code find but it has an option to scale down to only have a number at the most at 1 how does this work Cheers Steve
Hello, i show you two ways:

1.
in your render function add to all vertex point that your rendering /scaleValue for example:

glVertex3f( pnt.x / scaleValue , pnt.y / scaleValue ,pnt.z / scaleValue );

2.
you can alosw put some lines in your load function after that model loaded that scale all the vertices. for example:

for (int v=0; v{
vertex[v].x = vertex[v].z / scaleValue
vertex[v].y = vertex[v].y / scaleValue
vertex[v].z = vertex[v].z / scaleValue
}

and then render it.

that''s works for me.
i hope this help you , bye..

orenk2k

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