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Can any Industry Vererans give advice on my Resume

Started by June 27, 2006 12:25 AM
6 comments, last by GameDev.net 18 years, 4 months ago
Hi I was wondering if any industry professionals could give me an opinion on my resume. I posed it up before and got a lot of great feedback. I revised it. Hopefully it was for the better. I changed the formatting and took out the general stuff and made sure I was more specific. I left my Library work experience because I think it shows I can hold a job as well as being able to work with other people. My only concern is that it might be a little to wordy because of all the extra stuff I added but I’m not sure if I can make it smaller with out making it a little general. Thanks so much in advance for anyone who is willing to help. My resume can be downloaded from here www.gamerpassion.com/Resume 2.doc
It looks good and informative! Do you have a web site employers can download stuff and get more info? I used a word to PDF converter since I think PDF look better, but I'm sure everyone can read word docs too (http://www.primopdf.com/). Doesn't fullsail have a staff that helps with writing resumes?

Good luck ;)
Don't shoot! I'm with the science team.....
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Yes full sail does have people that help with resumes but they are really busy most of the time because of all the students. I don’t think they really give the resumes a good look over. Plus I always like to get a second option on things just to be safe. Don't get me wrong though full sail is an amazing school.
I love the descriptions. I can look at those and easily figure out what your experience is. Although I personally question that a few of your optimizations actually were necessary, I can see that you have at least thought about the issues and solutions.


Things that jump out at me, that should not:
* I really don't like your overuse of bullets. It distracts and doesn't add anything. You already have indented text, different font sizes, and underlines. Those are enough.
* I really don't like the "knowledge" section running down the side. Stick it near the bottom.
* The feather. What's up with that?
* There is a space in 'hash table'.


A few entries in your knowledge section also have information I consider worthless to me as an employer. I'd remove the entries "Windows", "Visual Studio", "Microsoft Office", and all the hobbies. It is assumed that programmers know how to use Windows and Office. It can be inferred (based on your descriptions) that you are comfortable with visual studio. Finally, although listing hobbies can sometimes show you as more personable, I don't like seeing them since they don't really contribute to the job. They generally just provide reasons against hiring, rather than for it.

I would remove the major algorithms section since I can infer those from your earlier statements and it feel like an exclusive list -- if you didn't include it, you don't know it. If you had a masters thesis on a single specific algorithm that would be different, but you really aren't that specialized.

I would also consider dropping the list of C++, C, Win32, MFC, Visual Basic, and X86 Assembly, since those are also common. I would only include X86 assembly if you are able to hand-optimize difficult inner loops and profiling shows that you can completely out-perform the optimizing compiler. I would only include Visual Basic if that is something the employer was asking about. I assume that a DirectX and OpenGL programmer can work with C++ and C. I also assume that DirectX programmers understand Win32. I expect that most programmers with any significant experience can handle MFC.

Overall it looks great. It looks much better than before.
The feather is my mast head. Dosent every resume need a mast head?
Quote: Original post by ECrevecoeur
The feather is my mast head. Dosent every resume need a mast head?

Nope. Just your name and email address are enough. A phone number and physical address are useful but not strictly required these days.

Rarely one with a picture will come through, although this became scarce in the early 80s thanks to discrimination issues.

But I've not seen just a picture of a feather before. It doesn't feel right.
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ok thanks frob
Some feedback that might make your resume stronger:

- use standard format (no column on the right, no image)
- include an objective (see any example resume)
- both start and end dates for education (and possibly projects as well)
- you might simply list all the main features of your render system (batching and frustum culling are basic features, so by focusing on them, your render system doesn't sound as good as it probably is)
- listing hobbies is always a gamble (safer to leave it out)
- some sentences are missing periods (I think -- I'm using Pages on Mac to read your .doc, maybe the conversion is bad)

At an interview, I would ask about your projects to get the details and try to determine how well you know the things you listed in your Knowledge section, e.g., "Since you have experience with both Direct3D and OpenGL, how hard would it be to port your render system from OpenGL to Direct3D 9?"

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