It even includes sample source. It's up to you to tie your graphics and input functions to it.
Hope this helps,
-OberonZ
It even includes sample source. It's up to you to tie your graphics and input functions to it.
Hope this helps,
-OberonZ
-Create a struct that contains two pieces of data; a pointer to a global variable, and a string representation of the variable.
-Create a struct as described above for each global variable, and stick them all into a binary tree.
-Create a Console class to hold the binary tree and handle the string parsing code.
My goal is to have it so that one could bring down the console and type the following:
SET SPEED 20
The console would then (upon reciveing the enter key) parse the string and call something like Set( "SPEED", 20 ); I'm primaryly conserned with using the console to alter global variables durring runtime. Do I have the right idea, or am I going the wronge direction?
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