Quote: Original post by Stompy9999
I was thinking of a Turn based strategy game, where the emotions of your soldiers effect how well they fight.
For instance, when you've lost alot of units, your soldiers will become depressed at losing comrades. Certain rookie soldiers will find a nearby town, get greedy, and pillage it rather than fighting the enemy. The game will have a focus on disciplining your soldiers, so they give in less to their emotions on the battlefield.
Also, you can get status reports from your soldiers, where they will either praise the player for commanding well, or insult the player for playing poorly.
Will all of this be fine for the emotion elemnt?
Yes, that sounds fine.