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How to build a knowledge base for wumpus world?

Started by June 02, 2006 06:31 AM
3 comments, last by markiz 18 years, 5 months ago
First of all hello everyone! Seconf, sorry for my bad english. I am trying to implement a wumpus world with agent via C#. I need some guidelines on how to create and implement a knowledge base. I've read the aima's section about KB and wumpus but the theory is not much help for coding. The kb should accept logic sentenses of facts and perceptions. I don't know how to create and mantain this kb. I'll appreciate all the help. Thanks.
Is there a reason why you are doing this in C#? C# is definitely not the language of choice for maintaining a knowledge base of logical sentences. You can implement this very easily in Prolog. Prolog will interface with C++ and possibly C# if you really must use it.
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Is it still possible to do it in c#?
Cause I don't familiar with prolog.
Quote: Original post by markiz
Is it still possible to do it in c#?

Yes, C# is a Turing-complete programming language, so anything that can be done with a computer, can be done in C#.

Quote: Cause I don't familiar with prolog.

Learning Prolog probably takes less effort than implementing a knowledge base in C#.

So what can you suggest for C# implementation?
The kb has to be enough for wumpus' agent to work.

So in theory it's not so complicated.

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