3D formats
.max : It's completely undocumented and varies from version the version, it also changes with the plugins you use and there's much useless data stored in.
.ase : Easy to read file, but too hugh for games, you'll need hours to read all your 3d data from an .ase-file.
.3ds : Easy to read, too, and well documented, could be a suggestion for games, but not as usable as for example an own file format. There are many sources for reading them available.
So you see, many file formats are unusable for games, all file formats for the modellers have big disadvantages when using them in games. Maybe this hasn't got to do with what you want, if not, forget it.
CU
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Skullpture Entertainment
#40842461
Does anyone have descriptions or libraries to handle such files?
You can get the documentation at: www.caligari.com/tsx/tsx_dev98.htm
Its a very easy file format to write an importer for.
I also agree with NuFan about creating your own file formats. This would let you keep only the information you need and allow you to add your own specific info.
"You know you're obsessed with computer graphics when you're outside and you look up at the trees and think, "Wow! That's spectacular resolution!""