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Book which covers RTS pathfinding?

Started by May 03, 2006 02:05 PM
6 comments, last by Froztwolf 18 years, 6 months ago
I'm looking to buy one or more books on AI. Specifically, I want books with ample information on pathfinding. I know A*, waypoints, etc; it's okay if the books cover that, but it's not what I'm looking for. I'm more interested in a full treatment of multi-agent cooperative pathfinding, such as collision avoidance, arbitration, and resolution. Ideally, I'd like that treatment to go beyond flocking behaviors. In the game I'm developing, a large number of agents are going to be doing pathfinding in a fairly restricted space, so my pathfinding needs to be robust and efficient even in crowded environments. Has anyone come across books with a good treatment of this stuff?
Quote: Original post by Sneftel
Has anyone come across books with a good treatment of this stuff?


Not personally, no. There is plenty of research literature out there, but I haven't seen a particularly useful book as yet... I'd be interested to know if anyone else has though, since I also have particular interests in this area.

Cheers,

Timkin
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This book covers cooperative pathfinding, and it also has some tips on preprocessing AI. I'm thinking of buying it, haven't read it yet, but a friend indicated it for me, so I'm forwarding his advice ;)

Son Of Cain
a.k.a javabeats at yahoo.ca
I don't actually know of any books directly covering these problems. At work it seems to be more the domain of institutional knowledge. I'll do a walk-around and see what I can come up with.

-me
Literature pickings are indeed meager; so far just got this link:

http://www.cs.ualberta.ca/~silver/research/publications/files/CoopPath05.pdf

He does of course reference other papers in his publications so maybe it's enough to create a nice branching search for the info you need.

-me
Yep, Silver's my new hero. I've been hanging on his every published word for the last day or so.

I just talked to Dr. Richard Korf... he pointed me at Silver, but wasn't aware of any books which covered cooperative pathfinding.
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Thanks for the link Paladine... I'm not surprised to see it come from UoAlberta... 8)
University of Alberta have an excellent game AI group. I based my BSc project on a lot of their work :)
http://www.cs.ualberta.ca/~games/
I´ll take that Turing test anyday!

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