Wild Magic3.0's raw file
Wild Magic3.0\Test\TestSkinnedBiped Biped.keyf.raw Face.skin.raw What is the raw file?Is it a image file or the engine's special animation file? How could I expoert the raw file from 3DS MAX's model?
akira32 編程之家 Yahoohttp://tw.myblog.yahoo.com/akira32-akira32
This isn't a DirectX question. Moved to 'Visual Arts' - maybe they'll know more about this plugin/tool...
Although, if you dig around on the homepage ([google] is your friend [wink]) it would seem to be open-source (or similar), therefore you might be able to work out what is in those RAW files yourself...
Cheers,
Jack
Although, if you dig around on the homepage ([google] is your friend [wink]) it would seem to be open-source (or similar), therefore you might be able to work out what is in those RAW files yourself...
Cheers,
Jack
<hr align="left" width="25%" />
Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>
Those are provided as sample and aren't a format that is supported by WildMagic itself. For example, the keyf.raw and skin.raw aren't the same formatted from what I can tell. Skin.raw is a list of indices and vertices and key.raw contains data for the KeyFrameController like your translation and rotation data.
If you want that exact format, you'll probably need to create your own exporter unless someone else already created one. If it was up to me, I'd just make a controller for an existing well known format like MD3, or whatever other format supporting skin & bone.
Cheers,
Shadx
If you want that exact format, you'll probably need to create your own exporter unless someone else already created one. If it was up to me, I'd just make a controller for an existing well known format like MD3, or whatever other format supporting skin & bone.
Cheers,
Shadx
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement