design of a simple openGl game
I haven't programed any game in openGL and any other language. Can someone point me to some information related to design of a simple game. All I really need is basic staff (eg. how to organize intro, menu, game implementation files? how to switch between modules, scenes, etc) in order to start somewhere. Any help is greatly appreciated. :) Thanks
Are you a beginner with programming in general, or have you been programming a while and are wondering how to start on a game?
If you already know how to program, then there are many good articles here on GameDev.Net under "Game Programming" that can help you start with a basic game. I've used the "Enginuity" articles to help write the kernel of my game engine.
If you are still a beginner at programming, I'd recommend looking for the general "learn to program" tutorials first until you are comfortable with the whole process. If you are looking for a good language I've heard favourable things about Python, and they do have good game support (see the PyGame website for more). I haven't used Python myself much, but it does seem to be pretty good for beginners.
Good luck!
If you already know how to program, then there are many good articles here on GameDev.Net under "Game Programming" that can help you start with a basic game. I've used the "Enginuity" articles to help write the kernel of my game engine.
If you are still a beginner at programming, I'd recommend looking for the general "learn to program" tutorials first until you are comfortable with the whole process. If you are looking for a good language I've heard favourable things about Python, and they do have good game support (see the PyGame website for more). I haven't used Python myself much, but it does seem to be pretty good for beginners.
Good luck!
OpenGL isn't a language, it's just a library of functions for graphics. It's written in the C language and has been "exposed" to other languages like Java and C#.
Start here, buddy.
If you'd like to see how a game is put together with pre-made tools, try an authoring suite like Game Maker. That'll introduce you to some basic concepts (game objects, sprites, scripts, etc.). Of course, I really recommend you learn some programming, and for that, I'd recommend Python (as Trapper Zoid just did) or C#.
Also, look to For Beginners. You will have plenty of help there.
Take care, and welcome to GameDev.
Start here, buddy.
If you'd like to see how a game is put together with pre-made tools, try an authoring suite like Game Maker. That'll introduce you to some basic concepts (game objects, sprites, scripts, etc.). Of course, I really recommend you learn some programming, and for that, I'd recommend Python (as Trapper Zoid just did) or C#.
Also, look to For Beginners. You will have plenty of help there.
Take care, and welcome to GameDev.
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