Glass
How to build some glass, with nice reflections/refractions ?
Should I use a quad with a refraction map on it ?
See NeHe''s tuts.
========================
Leyder Dylan
Site : http://slug-production.ibelgique.com
E-Mail : dylan.leyder@ibelgique.com
========================
Leyder Dylan
Site : http://slug-production.ibelgique.com
E-Mail : dylan.leyder@ibelgique.com
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
If you search a little than I''m sure that you can find a whitepaper for doing refractions at nVIDIA''s site.
There''s also a demo written with D3D7.
(And there''s another demo (D3D8) wich makes use of a vertex shader, wich has almost the same language as vertex programs in OGL)
There''s also a demo written with D3D7.
(And there''s another demo (D3D8) wich makes use of a vertex shader, wich has almost the same language as vertex programs in OGL)
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