Quote: Original post by WeirdoFu
Technically, I haven't seen any real way of specifying where you want a thread to be run. So, even if we were to use a dual core processor, there really wouldn't be a guarantee that physics will run on a core on its own. Optimally, we hope that's what happens.
It can be done using SetProcessAffinity. But you actually don't want to do this. The operating system schedules threads every few milliseconds. It balances things automatically and will typically assign the same thread to the same core. The best thing to do is have two threads that constantly decide what task to do next. So they never go idle. The tricky part is determining the granularity of the tasks and how to synchronize as little and as efficiently as possible. But the CPU and O.S. are really quite optimal at thread scheduling. It's up to the software to make the best use of it.
Quote: I guess my main point is that though a second core "may" help physics run better on the CPU, but we shouldn't expect a 1 + 1 deal, but more like a 0.75 + 0.75, and that saying you can have physics running on a second core may not be a technically sound argument as there is no guarantee.
That's true, but it's in fact the best we can do. When tasking a PPU or GPU with physics calculations we also have to ensure the CPU can do something else in the meantime. It's not much different from having multiple cores. It requires the same task scheduling and synchronization. In fact it's worse because communication between separate devices is slower than between processor cores. So dual-core is really feasible for physics and I expect efficiencies between 170% and 190% to be possible.