All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
16
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
Blending
NeHe Productions
Affiliates
Started by
Alazorn
January 30, 2001 12:50 PM
-1
comments, last by
Alazorn
23 years, 9 months ago
Alazorn
Author
122
January 30, 2001 12:50 PM
Hey istn''t 1.0f not transparent at all??? I use glBlendFunc(GL_SRC_ALPHA,GL_ONE); to get black as completly transparent, but when I set glcolor4f(...1.0f); the objects will still be blended so I can see thrue them, why?
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Samplig shadow maps
Graphics and GPU Programming
Starting a new c++ thread
General and Gameplay Programming
poker game
For Beginners
Holding data
General and Gameplay Programming
Falloff
Math and Physics
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Analyzing Doom 3 Code with PVS-Studio
General and Gameplay Programming
An easy way to make falling leaves
General and Gameplay Programming
How we Built an iOS game on PC
General and Gameplay Programming
A Look at Game Connection
Event Coverage
Advanced Terrain Texture Splatting
Graphics and GPU Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top