tut 13 .. a an explanation if you will
glPushAttrib(GL_LIST_BIT); //Pushes The Display List Bits
glListBase(base - 32); // Sets The Base Character to 32
These 2 parts are confusing me a bit and I would really appreciate it if someone explained them to me please.
like what bits of the Display list does it actually push and
what does that do for it exactly ?
regards
el_scrub
LE SCRUB
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