quote:
original post by Silvermyst
Mental combat doesn''t even need physical combat as a supplement. A game like Tetris can be seen as a form of mental combat, a combat waged between the player''s intellect and the computer who randomly (which is a form of strategy) drops blocks.
This may seem irrelevant...but actually, to a certain extent, one could claim mental combat is physical combat...in two ways:
The obvious way: telekinetics, etc...''mentally'' flinging stuff at your enemies (I know, not your point)
not-so-obvious: Even in Tetris, where you claim ''mental combat,'' fighting against the computer (maybe on Tetris DX, where you can multi-play vs. comp.), there has to be some physical representation. No ''physical combat,'' meaning ''no physical representation,'' would be akin to playing Tetris with your monitor turned off. While that would be a skill in itself (or probably just plain dumb luck) would you think it was fun?
Oooh...there''s that word. Fun.
If you read the Letter to GDCornaria (or whatever) you know that I officially proclaimed myself to be of the "Right Wing" wherein we allow goblins and other mis- or underrepresented races to have lives outside of sacrificing themselves for a few gold coins (or gil, or whatever). However, I, like LF, never said combat was a bad thing. Physical or mental.
quote:
original post by Niphty
This excitement, this utter bare anticipation, is why people play these games. The fact that you can''t predict what''ll happen. I mean, what person is content fighting an enemy they can easily kill? They want bigger and better challenges!
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(line about stealing for Landfish)
Well, one, I don''t think changing the experience is really stealing their fun. And, while I may have misunderstood you, I believe that you''re not thinking your argument through--we all know that one point of EGG was to find new ways of combat, if included, beyond mindless killing of easy targets, but then you ask what person is content fighting an enemy they can easily kill? If I''m understanding you right, then you''re saying that ye olde Lv. 1, 10 HP goblin doesn''t count as an easily killable enemy and one that will keep gamers content?
Really, I think that LFs (btw, I haven''t seen him around for a while...) idea of changing combat is really what you should be going for under that idea of wanting bigger and better challenges. Let the goblins do something else! One of my more recent posts (in EGG, I believe) mentioned allowing goblins to disappear and become stronger if you slaughter them, becoming actual dangers as a game progresses. What problems does this solve?
1) Goblin genocide was initially about not having low level goblins mindlessly slaughtered for hours on end. If they become stronger, "level up," gamers may think twice about attempting to mindlessly kill them.
2) They''re no longer "easily killable." That way, the player is given a "bigger and better" challenge.
3) Initially, at least, they can''t predict what will happen. You say gamers want to have better challenges as they progress, have randomness to their game. They''re not going to expect a goblin that suddenly reappears after 3 hours of play to be able to wield chaos magic and actually cause some damage.
This post went longer than I intended it to...but the more I wrote, the more I thought about it, and wrote still more. I may have completely missed the point of Niphty''s original post, but if so...then maybe this will work as some more food for thought.
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WNDCLASSEX Reality;
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Reality.lpfnWndProc=ComputerGames;
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RegisterClassEx(&Reality);
Unable to register Reality...what''s wrong?
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Dan Upton
Lead Designer
WolfHeart Software