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General 3d modeling question

Started by March 22, 2006 03:42 AM
0 comments, last by Professor420 18 years, 10 months ago
I'm currently writing my own exporter for Maya. The exporter is ment for characters and has support for bones and animation, but since I don't have too much experience with modeling, I don't know how models are usually built. For now my exporter only works with a single mesh. So my question is: Is it common to model with multiple meshes when building characters or do you start with a single mesh and just transform it?
You can (and usually do for games) combine all objects into a single mesh. You just need to make sure it supports multiple materials, a single mesh shouldn't be a problem.
-------------www.robg3d.com

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