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could someone recommend a open source network engine for online games?

Started by March 21, 2006 03:52 PM
7 comments, last by Longstreet 18 years, 10 months ago
hello, I have a urgent question, could anyone recommend a well established open source network engine for online games? for example on rendering we have ogre, ...etc. on network what do we have? thanks a lot!!! 824learner
You might take a look at Enet
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Raknet is a popular choice for use in games.

"Raknet is a free C++ UDP based network library designed to allow programmers to add response time-critical network capabilities to their applications. It is mostly used for games, but is application independent."

http://www.rakkarsoft.com/
Quote:
Original post by davidlkoenig
You might take a look at Enet

Actually, ENet moved to http://enet.bespin.org/. And it just went to 1.0 a week ago!
thank you guys so much!
ENet is nice if you're comfy writing network code, and don't plan to use any of Raknet's high-end functionality (RPC, etc). Used it for a couple of prototypes; you can get a basic framework up and running inside 2-3 hours if you know what you're doing.

Raknet seems good if you're a bit moe clueless, and want a lot of functionality. Be aware that it's providing a bunch of nice ways of shooting yourself in the leg if you don't know what you're doing.

Allan
------------------------------ BOOMZAPTry our latest game, Jewels of Cleopatra
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Also SDL_net, but it is very low level.
http://www.opentnl.org/ this is used in the Torque game engine...
Btw, I found OpenTNL to have a really nice object oriented design and feel to it, which I guess is hard to get in network code.

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