could someone recommend a open source network engine for online games?
hello, I have a urgent question, could anyone recommend a well established open source network engine for online games? for example on rendering we have ogre, ...etc. on network what do we have? thanks a lot!!! 824learner
Raknet is a popular choice for use in games.
"Raknet is a free C++ UDP based network library designed to allow programmers to add response time-critical network capabilities to their applications. It is mostly used for games, but is application independent."
http://www.rakkarsoft.com/
"Raknet is a free C++ UDP based network library designed to allow programmers to add response time-critical network capabilities to their applications. It is mostly used for games, but is application independent."
http://www.rakkarsoft.com/
Quote:
Original post by davidlkoenig
You might take a look at Enet
Actually, ENet moved to http://enet.bespin.org/. And it just went to 1.0 a week ago!
lonesockPiranha are people too.www.lonesock.netSOIL: Simple OpenGL Image LibraryMovies I've mocked: "The Core", "The Mummy", "Tale of Despereaux"
ENet is nice if you're comfy writing network code, and don't plan to use any of Raknet's high-end functionality (RPC, etc). Used it for a couple of prototypes; you can get a basic framework up and running inside 2-3 hours if you know what you're doing.
Raknet seems good if you're a bit moe clueless, and want a lot of functionality. Be aware that it's providing a bunch of nice ways of shooting yourself in the leg if you don't know what you're doing.
Allan
Raknet seems good if you're a bit moe clueless, and want a lot of functionality. Be aware that it's providing a bunch of nice ways of shooting yourself in the leg if you don't know what you're doing.
Allan
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